Games are better
when played together
We build cooperative arcade experiences alongside you — from the first prototype to a polished two-player loop your players will want to share.
We think in pairs, not solo runs
Most game dev work treats multiplayer as a layer added on top. We start with two players as the default — designing interactions, feedback loops, and moments of delight that only work when you're alongside someone else.
Our approach is calm, collaborative, and honest about scope. You'll always know where things stand, and the work will feel purposeful throughout.
Honest timelines
We scope carefully so there are no surprises mid-build. What we say we'll do, we do.
Playable deliverables
Every engagement ends with something you can run and test — not just documentation.
Co-op first thinking
We design interactions around two players from the start — not as an afterthought.
Built for cooperative play, every step
Two-player input from day one
Input handling for both players is considered at the architecture level — no retrofitting needed later.
Balanced difficulty by default
When two players are present, the game feels fair and fun for both — not trivially easy or frustrating.
Flexible session structure
Drop-in, drop-out flow is handled thoughtfully so players can join mid-session without breaking the experience.
Clear, readable code
Deliverables are documented and tidy enough that your team can pick them up confidently after handoff.
Shared progress systems
Lives, scores, and progression are tracked for the team — reinforcing the sense that you win or lose together.
Scoped, honest work
We keep engagements focused. You'll get exactly what was agreed — no feature creep, no vague extras.
How we work together
No complicated handoffs or mysterious black boxes — just a clear, calm progression from idea to playable result.
Share your idea
Tell us about your game concept and what co-op means for it. No formal spec needed at this stage.
We scope together
We agree on exactly what gets built, the timeline, and the delivery format. Everything written down clearly.
Build phase
We do the work, keeping you in the loop. You can ask questions and see progress as it happens.
Handoff & play
You receive a playable build and clean documentation. Ready to test, iterate, or extend on your own.
Small studio, focused craft
Twinstick was built around one core belief: cooperative arcade games deserve the same craft and attention as solo experiences. We've spent years thinking about what makes two-player interactions feel satisfying rather than tacked-on.
Our team works across Unity and Godot, and we keep engagements small enough to give each project genuine care.
Three ways to work together
Each service is designed around a specific co-op challenge. Pick what fits your project today.
Co-op Loop Prototype
A friendly build that gives you a working two-player arcade loop to test with. Includes co-op core loop, input handling, and a playable build.
Shared Progress Build
Shapes scoring, lives, and progression for a co-op title at a steady pace. Both players feel valued and the game stays balanced throughout.
Drop-In Setup
Adds friendly drop-in, drop-out support so players can join or leave smoothly. Covers join-flow, state handling, and clear documentation.
Ready to build something players will enjoy together?
Drop us a message below. We'll read it, think about it, and get back to you with a thoughtful reply — usually within a couple of business days.
Send a messageLet's talk co-op
Tell us a little about your project. No pressure — we're just happy to hear what you're working on.