Focused co-op work,
clear prices
Each service is built around one specific co-op challenge. Pick what fits your project now — you can always come back for the next piece.
Back to homeOne challenge at a time
We don't sell large open-ended engagements. Each service addresses a specific co-op problem, with fixed scope and a flat price. You know exactly what you're getting before anything starts.
The three services below cover the most common stages of co-op arcade development: getting a loop working, building shared progress into it, and making drop-in feel smooth. They can be taken individually or in sequence as your project grows.
Flat pricing — every service has a published price that doesn't change
Playable builds — every engagement delivers something you can run and test
Written scope — agreed in writing before a line of code is written
Co-op Loop Prototype
A friendly service that builds a two-player cooperative arcade loop so you can test the joy of teamwork. Suited to creators who love shared, supportive play.
If you have a game idea and want to know whether the co-op feel works before investing in a fuller build, this is where to start. You'll get a functional loop with proper two-player input handling and a quick playable build to test with real players.
Shared Progress Build
A development service that shapes shared scoring, lives, and progression for a cooperative title. Made for teams who want to refine the loop at a comfortable pace.
The difference between a co-op game that feels fair and one that feels frustrating is often in the progression layer. This service builds a shared-progress system that keeps both players engaged — neither feeling carried nor feeling stuck.
Drop-In Setup
A practical service that adds friendly drop-in, drop-out support so players can join or leave smoothly. Intended for developers who want flexible co-op done thoughtfully.
Drop-in flow sounds simple until you try to implement it. Player state, game state, and mid-session balancing all need handling. This service covers those carefully — with documentation that explains the thinking so your team can maintain and extend it.
All three services, compared
Loop Prototype
$320
Progress Build
$600
Drop-In Setup
$410
Which service fits your project?
Start with the Loop Prototype if…
You have a concept but haven't built a playable two-player version yet. You want to test whether the co-op feel works before building further. This is the right first step.
Try the Progress Build if…
You have a working loop but players feel disconnected — scoring feels individual rather than shared, or difficulty doesn't account for two people. This fills that gap.
Go for Drop-In Setup if…
You want players to be able to join or leave mid-session without breaking the experience. Your game has a working loop, and you need the flexibility layer handled thoughtfully.
Things people often ask
Can I take more than one service?
What engine or platform do you work with?
What does "flat pricing" mean in practice?
Do I need to have a design doc ready before reaching out?
Not sure which service fits? Just ask.
Drop us a message describing your project. We'll read it carefully and suggest what makes sense — or tell you honestly if none of our services are the right fit right now.
Get in touch